INSUBCONTINENT EXCLUSIVE:
Industrial robots are typically all about repeating a well-defined task over and over again
Usually, that means performing those tasks a safedistance away from the fragile humans that programmed them
More and more, however, researchers are now thinking about how robots and humans can work in close proximity to humans and even learn from
In part, that what Nvidia new robotics lab in Seattle focuses on and the company research team today presented some of its most recent work
around teaching robots by observing humans at theInternational Conference on Robotics and Automation (ICRA), in Brisbane, Australia.
Nvidia
director of robotics research Dieter Fox.
As Dieter Fox, the senior director of robotics research at Nvidia (and a professor at the
University of Washington), told me, the team wants to enable this next generation of robots that can safely work in close proximity to
But to do that, those robots need to be able to detect people, tracker their activities and learn how they can help people
That may be in small-scale industrial setting or in somebody home.
While it possible to train an algorithm to successfully play a video game
by rote repetition and teaching it to learn from its mistakes, Fox argues that the decision space for training robots that way is far too
large to do this efficiently
Instead, a team of Nvidia researchers led by Stan Birchfield and Jonathan Tremblay, developed a system that allows them to teach a robot to
perform new tasks by simply observing a human.
The tasks in this example are pretty straightforward and involvenothing more than stacking a
But it also an important step in this overall journey to enable us to quickly teach a robot new tasks.
The researchers first trained a
sequence of neural networks to detect objects, infer the relationship between them and then generate a program to repeat the steps it
witnessed the human perform
The researchers say this new system allowed them to train their robot to perform this stacking task with a single demonstration in the real
world.
One nifty aspect of this system is that it generates a human-readable description of the steps it performing
That way, it easier for the researchers to figure out what happened when things go wrong.
Nvidia Stan Birchfield tells me that the team
aimed to make training the robot easy for a non-expert — and few things are easier to do than to demonstrate a basic task like stacking
In the example the team presented in Brisbane, a camera watches the scene and the human simply walks up, picks up the blocks and stacks them
Then the robot repeats the task
Sounds easy enough, but it a massively difficult task for a robot.
To train the core models, the team mostly used synthetic data from a
As both Birchfield and Fox stressed, it these simulations that allow for quickly training robots
Training in the real world would take far longer, after all, and can also be more far more dangerous
And for most of these tasks, there is no labeled training data available to begin with.
&We think using simulation is a powerful paradigm
going forward to train robots do things that weren&t possible before,& Birchfield noted
Fox echoed this and noted that this need for simulations is one of the reasons why Nvidia thinks that its hardware and software is ideally
suited for this kind of research
There is a very strong visual aspect to this training process, after all, and Nvidia background in graphics hardware surely helps.
Fox
admitted that there still a lot of research left to do be done here (most of the simulations aren&t photorealistic yet, after all), but that
the core foundations for this are now in place.
Going forward, the team plans to expand the range of tasks that the robots can learn and the
vocabulary necessary to describe those tasks.