INSUBCONTINENT EXCLUSIVE:
going to take us back to the second world war
well-worn thematic and historical ground, the development team behind Battlefield V has tried to keep things fresh with this title, making
changes to gameplay and adding some interesting new modes to the game that have the potential to build on the success of Battlefield 1,
chance to hear more about it from its producers and design director
Africa and the expanse of the French countryside
desperately to protect her family during the 1943 German occupation
As was the case in Battlefield 1, War Stories will be a mode that tries to inject a good deal of emotion into the Battlefield experience
We were told by developers working on the game that the team have taken feedback from players following Battlefield 1 and tried to make
improvements for the single-player mode this time around
This time around EA is trying to stop player segmentation by adding a live service element to Battlefield V
Called Tides of War, this online mode will allow players to journey and progress with their personalised Company through World War 2
updates will be split into chapters, with each chapter lasting a few months and featuring time-limited experiences, participating in which
part of Tides of War will be Grand Operations, a mode which builds on Operations from Battlefield 1
Grand Operations is a large, live, events-based multiplayer experience which will see players play long missions over several in-game days,
with each day taking players to a new map within the mission (this could be around an hour of your real life overall).Grand Operations will
have an overarching narrative and player action on one day will impact the next day
We were told, for example, that if players are tasked with taking out as much enemy artillery as they can on day one, the degree of their
could achieve a decisive victory but if things seem evenly matched, players will be pitched into a day four death match
is going to go big on the live service aspect of Battlefield V and during the press presentation Ryan McArthur called it "the future" of
also be able to change how weapons and vehicles look with skins and visual parts
there's going to be a great deal of focus on playing to earn new items
essential as your play through Tides of War
for the sake of player fun here
For example, we saw some character models that players could create which included beanie hats, leather jackets, bare chests, and mohawk
which will try to inject some of the intimacy and focus of single-player play with the social element of multiplayer play, without being
very much on leaving no man behind
An example mission we were shown would see you and your team as paratroopers, dropping into enemy territory to fulfill objectives
There will however, be some new gameplay elements to contend with in these familiar modesNew gameplay puts a big focus on strategyWith
these is a strong focus on a Squad System
more physical interaction
in the same squad can revive one another thanks to the return of Buddy Revive, though those in the Medic class will naturally have more
help someone, though, thanks to the added ability to drag bodies
point where you can sit in the living room with a cup of tea, and wait for the Axis powers to knock on the door
find yourself out of bullets very quickly
This has been implemented to encourage players to remain aware of their resources .Balancing this out, however, is the addition of supply
stations at every flag where players will be able to restore health, ammo, and gadgetry
weapons using vehicles during battle
There was a great deal of focus on rewarding player time and commitment to the game and giving them good reasons to consistently return,