SteelSeries’ relentless pursuit of the best gaming accessories

INSUBCONTINENT EXCLUSIVE:
a glass pad called the Icemat as its first product way back in 2001
That was later followed up by a steel mouse pad that would ultimately lead to the companies name
To this day SteelSeries still makes a great mouse pad.Eventually it expanded into more accessories
It has a keyboard ranked in our list of best gaming keyboards
However, we got a special surprise when one of the founding members of SteelSeries from back in its Icemat days also joined us: Tino
making mouse pads in Denmark, with the first glass mousepad called the IceMat
In 2004, the company opened an office in Taipei, Taiwan, bringing it close to a lot of the vendors it works with.For some products, like its
specifications
SteelSeries was already providing gear to gamers and professional [players]
You know, helping them get to tournaments, because just affording a plane ticket to go to play in a big tournament, for some of these kids,
still small compared to competitors like Logitech
SteelSeries has more financial muscle to take bold steps and design products from the ground up, like it did with the TrueMove sensors and
how it does that, and what goes into making the best products gamers can buy.Starting from the beginningAsking how a new SteelSeries product
starts out, Mahlmeister explains that there were a few ways the company might get the idea for a new product
change about a product.These questions might be answered by looking at gaming trends, what games players are into, suggestions from gamers
on staff, or aspects of gaming players are struggling with
putting up big DPI/CPI numbers with their mice
But, SteelSeries got a different idea
Pixart, a mouse sensor vendor, to make a custom sensor that would give 1:1 tracking at low latency and a high range of CPI settings.Later
on, they still could see pro players frustration when lifting up and setting down the mouse, as that could create undesired movements
a new technology arrives
This can be attributed to the roots of the company in Danish design
our designs in-house," Soelberg says
team in Copenhagen hands the visual design
The teams in Chicago and Taipei are figuring out the technology
We are shown a large circuit board that had been used to figure out the dual-sensor system that went into the Rival 600
6 months to end up with a complete design and finished prototype
From there, the company still has to figure out how to mass produce it, which can take just as long
when something goes for SteelSeries
they usually shoot to finish a product in about 12 months, but occasionally setbacks can stretch out that timeline
Mahlmeister says
tells us sometimes those delays can extend the timeline to 18 months
We can see that easily enough when we look at the two best gaming mice on the market, with the Rival 600 rising above everything
When products launch, they get to see where their peripherals still have pain points
After seeing all the feedback, and maybe having a few drinks, the SteelSeries team can continue working to tackle those for gamers.For
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