INSUBCONTINENT EXCLUSIVE:
Honestly, &gaming disorder& sounds like a phrase tossed around by irritated parents and significant others
After much back and forth, however, the term was just granted validity, as the World Health Organization opted to include it in the latest
edition of its Internal Classification of Diseases.
The volume, out this week, diagnoses the newly minted disorder with three key telltale
signs:
Impaired control over gaming (e.g
onset, frequency, intensity, duration, termination, context)
Increasing priority given to gaming to the extent that gaming takes precedence
over other life interests and daily activities
Continuation or escalation of gaming despite the occurrence of negative consequences
I can
hear the collective sound of many of my friends gulping at the sound of eerily familiar symptoms
Of course, the disorder has been criticized from a number of corners, including health professionals who have written it off as being overly
And, of course, the potential impact greatly differs from person to person and game to game.
The effects as specified above share common
ground with other similar addictive activities defined by the WHO, including gambling disorder:
&Disorders due to addictive behaviours are
recognizable and clinically significant syndromes associated with distress or interference with personal functions that develop as a result
of repetitive rewarding behaviours other than the use of dependence-producing substances,& writes the WHO
&Disorders due to addictive behaviors include gambling disorder and gaming disorder, which may involve both online and offline
behaviour.&
In spite of what may appear to be universal symptoms, however, the organization is quick to note that the prevalence of gaming
disorder, as defined by the WHO, is actually &very low.& WHO member Dr
Vladimir Poznyak tells CNN, &Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people
suffering from gaming disorder.&