INSUBCONTINENT EXCLUSIVE:
VR, or virtual reality, has all but become a buzzword in the homes of millions since the Oculus Rift and HTC Vive PC headsets landed in 2016
craze.Now, thanks to companies like DisplayLink, headset makers like HTC are catching up to the graphically-inferior (but mass appeal),
wireless products with full-power wireless VR
The HTC Vive Pro elevates this concept with even sharper screens and digital surround sound audio in addition to wireless signal
working together for quite some time to make this a reality
logical jump for us to build on codecs that we'd already had in the market for about 10 to 11 years in a corporate finance enterprise kind
of market that was very successful, and then push that codec to a next level
bigger bandwidthHowever, bringing wireless capabilities to a device that pumps out some serious data to not one, but two high-resolution
the device is capable of operating at wide bandwidth range
This allows the device to take in much more data when it is within plain sight of the source PC, but bring that bandwidth down when, say,
experience bandwidth, [as it] actually changes as you move
You know one of the challenges there is if the bandwidth goes from a line of sight very high level of bandwidth to a low level of bandwidth,
that the current signal strength can handle.This produces small variations in quality when the signal is weaker, but the idea is that, in
liaison with the way that [the] display does our encoding
The consequence of that is that we can tune the dynamic compression capabilities of how we send data based on the bandwidth, the signal
has been with the HTC Vive Pro since its launch earlier this year, where does that take us What does wireless, PC gaming-grade VR look