INSUBCONTINENT EXCLUSIVE:
If we take Pong as first contact, that would make the medium 61 years old (as of this year)
A victim of its own hype machine, when it dropped out of the procedurally-generated sky in 2016, it gave gamers the Molyneux blues
aggravated to loyal as developer Hello Games delivered countless updates and restored faith in the game, turning it into a genuine comeback
become some of the most important games of the last decade - despite a rocky start.Konami v Kojima(Image credit: Konami)In one of the most
this, The Phantom Pain was a critical success and Kojima bounced back hard, creating his own production company with backing from big Sony,
which led to one of the most unique AAA games of the decade in Death Stranding
their lowest point, Nintendo then made the most vicious return to form with the Nintendo Switch, a more cohesive iteration on the technology
of the Wii U and one of the most successful videogame consoles ever made, a portable powerhouse with a bubbling library of critically
acclaimed and commercially successful juggernauts like Super Mario Odyssey and Breath of the Wild, which is now considered to be one of the
greatest games of all time
culture has entered the real world via Fortnite dances, cultural crossovers with sports entities and plenty of global events from the nexus
of one core idea: be the last one standing.Dark Souls(Image credit: FromSoftware Games)A cult action game turned global phenomenon, the
kind to Miyazaki and his team, as FromSoftware has delivered a series of instant classics
of Dark Souls is set to linger long past its original release.The indie revolution(Image credit: Eric Barone)How could we talk about the
last decade without dwelling on the impact of its indie games? An industry has been born for lofty games of small stature with teams of
characters made it in to Super Smash Bros
medium hard to include women and POC, address its own issues and talk about mental health, race, gender and sexuality rather than just
streaming has affected the industry in dual capacity this decade, both on a technological level and in the way that we consume
Project xCloud removing the necessity of consoles in our living rooms, enabling a style of play that is accessible as long as you have a
juggernauts like Ninja, Shroud and Pokimane have been delighting audiences for the past few years and becoming responsible for millions of
credit: Microsoft)When the team at Mojang first added mobs and survival into Minecraft, we remember digging into the side of a mountain and
surviving the first night
by Microsoft and distributed across every platform known to man
that Minecraft has become the best-selling game of all time, you can see why.VR approaches the mainstream(Image credit: SIE Japan
bold strides towards making VR mainstream with the introduction of the Oculus Rift, Vive and Windows Mixed Reality setups, backed up by
wireless VR and Valve wading back into the software market, to deliver their first AAA VR experience in Half-Life: Alyx, virtual reality is
Team or Shark Cards, the introduction of microtransactions into mobile, and later AAA games, has been a difficult adaptation for the
regulate predatory loot boxes and oust gambling from videogames
As we enter 2020, the conversation has become so virile that it is now a selling point if a game does not have microtransactions
With the discourse now flipped on its head, intense scrutiny will now be given to how service games approach monetization in the near
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