Rage 2 hands-on: making the madcap shooter more explosive than ever

INSUBCONTINENT EXCLUSIVE:
Back in 2010, post-apocalyptic first-person shooter Rage marked a return to form for industry legends id Software, and the beginning of a
back in March, Rage 2 has been on our radar a little longer than publisher Bethesda Softworks and joint developers id Software and Avalanche
Studios originally anticipated
But following some social media marketing wizardry from Bethesda and an official announcement in May, we finally have confirmation of a
at our disposal out in the rabid wastes
No time was wasted in throwing us in front of a group of enemies, and it was clear that the true purpose of the demo was to showcase Rage
distances
We just keep adjusting all those different little knobs until it feels good
powers at our disposal
gameplay
This is definitely not a cover-shooter, where you pop in and out of vision and get a few rounds off where you can: Rage 2 wants you to be in
the thick of it
We jump off a shipping container and activate our ground slam ability, propelling us downwards at pace, and a shockwave catapults our
It felt a bit bizarre to rely on a three-pronged boomerang when you have big meaty guns at your disposal, but after locking on with the
original Rage struggled to set its post-apocalyptic aesthetic apart from other media in the genre, but Wallmo told us that with the sequel,
large-scale battles with what looked to be Mad Max-style convoys
some real arcadey fun, driving and racing around blowing shit up
hordes, Rage 2 has definitely captured our attention
most definitely make for a game worthy of a look.dtZnYayxSfUpGLiKh85Kt7.jpg#